A magical construct of ice created by the Drinn. It is the last line of defense for...something.
Attack power: 80
Experience award: 2500
Immunities: assassination, cold
Special: Every time the Simulacrum moves or turns, it creates bursts of ice shards on either side.
Special: If the Simulacrum is damaged while the party is more than 2 squares away, it will retaliate by firing rocks of ice in all 4 directions with attack power proportional to the damage taken. Note that melee attacks can never trigger this retaliation.
Special: While fighting the Simulacrum, walking under a ceiling shaft will cause a chunk of ice to fall from it after a few seconds. Smaller shards of ice fall from the shaft first, warning you of the danger.